Showing posts with label manuscript. Show all posts
Showing posts with label manuscript. Show all posts

Monday, 12 May 2008

The Game

I THOUGHT I'd show you an interesting little something which I made a few years ago as the final piece on my Book Arts & Crafts degree...

This piece is an ancient opening casket board game with an accompanying book which tells a story. The story, which I have written in rhyme, is set in a ‘Dark Age’ land not unlike England, and describes a man’s journey around his land in search of its people’s lost happiness and to overturn the evil king. Meanwhile two children dig up an old game and begin to play it. The journey takes a year and a day and as the main character travels, he passes through the four quarters (seasons, directions, elements, and times of day) which echo the four corners of the game and meets important characters on the way. Each move in the children’s game is mirrored in real life and a desperate battle between the rich few and the downtrodden masses builds momentum. The characters’ names are all Anglo-Saxon words which all have particular significance to the story. A glossary is included at the end of the book.

The story encompasses many themes –

~ The struggles of ordinary people under the rule of the dishonest rich and powerful, and a dream for equality, justice and a voice for us all;

~ My love for the earth and anger at its destruction;

~ A search to find value once again in life’s simple truths;

~ An exploration of ancient Pagan beliefs and Dark Age ideas about the world;

~ Ideas about balance and the wheel of life – accepting both life and death, day and night in all things;

~ A longing for a time before cars, concrete and all things industrial and corporate;

~ A desire to reawaken a love for stories and recognition of their importance in society.

The Game

The rules of this board game are based on an Anglo-Saxon game, ‘Hnefatafl’ popular in this country between about AD 400 and AD 1000 when chess arrived. It was carried here from Scandinavia by the Norsemen who were continuing an ancient tradition amongst the northern European tribes. A more detailed history is contained within the accompanying book. This game is appropriate to the time in which the story is set, and the opposing forces are of unequal size and have different objectives. This ties in with the political theme to the book.

Board games in ancient societies played a significant role over and above that of mere entertainment. The grid or chequerboard pattern has been described as a form of cosmological divination, representing the land, the universe, or the human body. The central square, as in Hnefatafl, signifies the city or the navel (indeed the word ‘hnefi’ - the king-piece - is also thought to be cognate with the word navel). Often this central point in a country was marked out by a sacred tree as in Glastonbury or Carmarthen, or a stone as at Tara. This place is one of central convergence, often the setting for fairs and obviously in the case of cities it is the seat of the ruler. The rules of Hnefatafl require that for the king’s side to win, the king must reach the edge of the board, signifying his complete dominion over the land. The opposing larger force must capture the king.

The Illustrations

The illustrations are based loosely on a gospel page illumination from the Book of Durrow (St Matthew's Gospel Folio 21v). This manuscript was produced around the 7th century at the monastery of Durrow, County Offaly which was founded by St Columba. Saint Matthew is depicted with a chequerboard body, echoing the idea of the board game/body, and the decorations are examples of Celtic and Pictish design.

The Font

The font design is based on alphabets in Anglo-Saxon manuscripts and other illuminated gospel books like the Books of Durrow and Kells.

The Board

The board is made from spruce wood, stained and antiqued, making it look as if it has just been dug up. It is decorated to echo the illustrations from the book and each side corresponds with the four directions, seasons, elements and times of day. Each gift given to the main character by those he meets on the way is illustrated on the four sides. The board also displays symbols from the Ogham – an ancient magical script – the Celtic equivalent to the Runes. Each Ogham letter relates to a particular tree and time of year and is correspondingly displayed around the board.



And here is an extract from the story:



...In warmer days the greenness came
As summer fullness smiled;
In contented, heady, pregnant air
Our Faran’s time was whiled.

Then around a corner one midday
Beside a meadow sweet
Came fiddle music, frisking-fast and
The sound of tapping feet.

Faran neared, intrigued to find
A flabbergasting sight ~
A motley stranger, red and yellow,
His costume chequered bright.

A wood contraption round his shoulders,
And hooked onto one end
A wobbling little whimsy-man,
A dancing puppet friend.

As the jester played the devil’s tune
And jigged all up and down,
It caused those puppet feet to tap
Of the wee lopsided clown.

By his side, a patchwork knapsack,
All bulging, tied with twine;
Some strange light from out the bag
Mysteriously did shine.

Faran tiptoed, quite bewildered
Closer to the gleeman;
‘How-di-do?’ The stranger asked him,
‘I s’pose you must be Faran?’

His face was funny, his eyes were fiery,
He’d a lilting, joking voice;
The puppet danced whene’er he moved
Because he had no choice.

‘My name’s Fyr’ grinned the jester,
‘I’ve come to join the dance;
Come sit awhile beside me here
And play my game of chance.’

The harlequin, ungainly-tall,
Sat his bright body down;
The wood contraption clacked and rattled;
The puppet seemed to frown.

So Faran sat and watched in awe
As the motley-magic-man
Reached inside his coloured sack;
And wild his blood it ran.

Out came dice and playing cards
And curiosities
And jumping beans and dominoes
And candles, tricks and keys.

And tiny phials all filled with fire
And stones and beads and sticks
And rare glass balls and wooden spoons,
A mad embroidered mix!

Chancy games and fateful tricks
The harlequin did play;
And all the while the puppet watched,
Not one word did he say.



Copyright © Rima Staines 2008





Sunday, 6 April 2008

Bohemian Beelzebubbian Books

I HAVE BEEN READING some devilish stories in a lovely little book recently. Folktales from Bohemia by Adolf Wenig, illustrated by Josef Wenig, and published as part of a fantastic folktales series by Hippocrene books (It was first published in 1923 as Beyond the Giant Mountains). The illustrations are lovely red and black wood/lino cuts and all the characters wear the most delightfully clumpy clogs. There has always been something about the devil who appears in old tales like these that I like. He is rather a silly blundering fellow with a sooty complexion and the odd telltale horn and hoof. In these tales he is repeatedly outwitted by clever peasants...

How an Old Woman Cheated the Devil
In a certain village there was an old woman who lived all by herself in her old weather beaten hut. She was very poor and her poverty troubled her greatly, but she could not go begging for people would say: "She has a home and yet she begs." One day she said to herself: "What reward have I for working hard all my days and leading an honest life? In my old age I am to die of hunger."
Hardly had she said it when someone tapped on the window. The old woman looked out and saw a black man grinning at her.
"Open the door," he said; "I am worn out from my journey and I would like to rest."
But the old woman angrily answered: "Indeed! Lodge tramps and vagabonds! Just go on your way, there is no room for you here!" and she reached out to shut the window. The black man quickly thrust in his hand, all hairy and with claws in place of nails, so that she could not close it.
She was angry and scolded. The black man chuckled and said: " Be still, old woman, I am not so bad. Look at this!" and on his black palm he held out a shining ducat.
Her eyes opened wide at the sight of it. She snatched the money and hurried to let the stranger in. She did not care now what her guest looked like, but led him into the room and asked him if he had any more of those shining yellow pieces. The stranger again spread out his palm and lo! there was another yellow ducat. The old woman eagerly took it and put it into her pocket. "Well, well," she thought, "after all this fellow is not as bad as he appears."
After giving her guest some smoked meat to eat (for that was the kind he liked best) she sat him down and told him that she was a great lover of those yellow birds which he had placed in her palm. He chucked to himself.
"I will bring you as many as you like, if you will promise me your soul. I am the Devil."
The old woman was not frightened a bit and she answered: "I will not promise, but I will sell. In the loft by the window hangs a bag. Fill that with ducats and when it is filled, you may have my soul."
At this the devil jumped up and flew off to hell for the money. Meanwhile the old woman hurried up to the loft and cut a hole in the bottom of the bag. When the devil arrived with the money and poured it into the bag, it fell through the hole into the loft. The devil had to fly back for more money again and again until there was so much money in the loft that the bag stayed filled.
Tired and angry at the way the old woman had served him, he demanded his reward. "You have the money, now give me your soul!"
But to that she answered: "It isn't yours yet. You must do one more thing for me and then you may have my soul."
To avoid a quarrel, the devil agreed and asked what he was to do. The old woman handed him a sieve and ordered: "Carry water from the pond into the barrel which stands in the garden. The vegetables need watering and there is no water."
The devil took the sieve and ran to the pond, but dip as he would and run as he would, he could never get the water as far as the barrel. When the sweat dripped from every pore and he had become so tired he could hardly drag his feet, he flung the sieve to the ground and angrily exclaimed: "Truly I am an old devil and a mean one, but you, old woman, are still worse."
He slapped her across the face so that stars flashed before her eyes, and then vanished.
Thus the old woman got rid of the devil and had a whole loft full of money. After that, everything went well with her, but the marks left by the devil's claws remained on her face all the rest of her life.

* * * * * * * * * *
Still devil-hunting in Bohemia ... I now invite you to leaf through the pages of the Codex Gigas ~ ("gigantic book") the largest medieval manuscript in the world. It was created in the early 13th century in the Benedictine monastery of Podlažice in Bohemia, and is now preserved at the National Library of Sweden in Stockholm (taken in 1648 by the Swedish army as plunder at the end of the 30 years' war), where two librarians are needed to lift it. It is also known as the Devil's Bible due to a large illustration of the devil on the inside.
The codex includes the entire Latin Vulgate version of the Bible, Isidore of Seville's encyclopedia Etymologiae, Josephus' Antiquities of the Jews, Cosmas of Prague's Chronicle of Bohemia, various tractates (from history, etymology and physiology), a calendar with necrologium, a list of brothers in Podlažice monastery, magic formulae and other local records. The entire document is written in Latin.
On page 290 which is otherwise empty, there appears a unique picture of the devil, about 50cm tall. Several pages before this are written on a blackening vellum and have a very gloomy character, somewhat different from the rest of the codex.
According to legend, the scribe was a monk who breached his monastic code and was sentenced to be walled up alive. In order to forbear this harsh penalty he promised to create in one single night a book to glorify the monastery forever, including all human knowledge. Near midnight he became sure that he could not complete this task alone, so he sold his soul to the devil for help. The devil completed the manuscript and the monk added the devil's picture out of gratitude for his aid.


Bohemia in more recent years has continued to tell devil's tales, often with beautifully carved marionettes. If you have not yet sampled the dark and unnerving delights of Jan Svankmajer's animated films (such as Little Otik, Alice or Faust - which includes a life size devil marionette - left), then I heartily suggest you do .. if you dare.